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I’ve been following The Miskatonic since its earliest concept drafts as a platform shooter. After a successful Kickstarter, it’s somehow mutated into a grim, grimy and all-too-cheerful visual novel about the students and staff of Arkham’s infamously evil Miskatonic University, and their place in a strange post-Cthulhu world. Jul 19, 2018 I was gifted a copy for my birthday from a friend that knows I like Lovecraftian stories. While this is well written, it is not a game, and I was gifted a copy for my birthday from a friend that knows I like Lovecraftian stories. While this is well written, it is not a game, and is does not even qualify as a visual novel as they typically have at least a few divergent choices.
This story was originally published in February of 2018. We're republishing it today in case you find yourself with some time on your hands and a need to be creative.Visual novels, while accessible in terms of ease of play, can be a frustrating thing to create.
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You plot out your narrative, chart all your dialogue, create memorable characters and then when it’s time to tie it all together and transform it into a viable, player-ready videogame, your project can come to a screeching halt. What if you don’t know anything about coding or programming? How could you take your artwork, painstakingly crafted plot threads, and killer twists and translate them into a finished game ready to go online?Where do you even begin?Relax. There are solutions right at your fingertips, and some of them are even free. But it’s understandable to feel trepidation about your labor of love.
Like we said in our, making games is—you guessed it—hard. But it doesn’t have to be.
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